Andy Simms

Level & Systems Designer


Download Full Resume


Oct 2015 - Current

SP - Associate Game Designer

Infinity Ward
  • Implemented content and systems for the single player campaign of Call of Duty: Infinite Warfare using the studio's in-house tools and C-based scripting language.

  • Made key contributions to the Retribution hub levels, including work on the E3 Ship Assault showcase video, and was responsible for the Black Sky: Parade intro level.

  • Currently working on new mission content for an unannounced title.

Jan 2013 - Sept 2015

Game Designer

Kiwi / SGN
  • Designed gameplay systems and content for the mobile Card-RPG Age of Espers.

  • Designed and documented the guild interface and chat system for Kiwi's casual builder titles. (Shipwrecked, Westbound, Skull Island)

  • Worked in a three-person team to build a pattern/memory mini-game for Shipwrecked's weekly event system.

Jan 2009 - Dec 2010

Sales Specialist

UBM Game Network
  • Served as the exhibitor point of contact for sales/events related inquiries for GDC 2009 and GDC Europe 2010.

  • Managed the advertising and job board of and other UBM websites.

  • Assisted the sales director and account managers by resolving issues related to accounting, event logistics, and advertising deliverables.

June 2007 - Sept 2007

QA Tester

Namco Bandai Games
  • Investigated and reported gameplay, localization, multiplayer, and certification issues for Ace Combat 6 and an unreleased Wii title.


Jan 2011 - Dec 2012

Level Design Certification

The Guildhall at SMU
  • Studied the game development process and built games and levels over an intensive two-year graduate program.

  • Led a 15-student team to develop the Rite of Elements, a third person action-puzzle game built using the Unreal Engine.
  • Independently developed levels using Gears of War, Half-Life, and Skyrim mod-tools, and programmed small games using C# and Lua.

Sept 2004 - June 2008

Communication & Film

Santa Clara University
  • Studied film production and communication, with additional courses in marketing, computer science, and Japanese.


Design: Level Design, Systems Design, Rapid Prototyping, Level Optimization, Progression Systems, Content Balancing, F2P Monetization, Design Documentation

Engines/Frameworks: Unreal, Unity, idTech/Radiant

Programming: C#, C++, Lua, GSC, Kismet/Blueprints, HTML/CSS

Art: Photoshop, 3DS Max, Pyxel Edit, Traditional Painting and Sketching

Productivity Tools: MS Office, GSuite, Jira, Perforce, Visual Studio, Trello, Tortoise SVN

Production Methods: Scrum, Agile, Waterfall

Professional Games


Call of Duty: Infinite Warfare


Age of Espers



Student Games


Rite of Elements


Gears of War - Custom Levels


Half Life 2 - Custom Level


Orbital Recon


Lua Space Shooter


C# Text Adventure

contact me

Thanks for taking an interest in my work! Please send all business and employment related inquiries to asimmsgames [at]